Camelot Unchained is a new MMO coming from the developers at City State Entertainment. The game will be using Unreal Engine 4 and currently in alpha testing on PC with a release date of Q1 2018. Camelot Unchained features player-driven PvP, crafting mechanics for professions like alchemy, tailoring, blacksmithing and brewing.
We’re just halfway through April, but Camelot Unchained is looking back on March with another update report and newsletter, as it does every month. More upgrades as part of the game’s Melee 2.0 revamp, item spawn animations, and various concept artworks for weapons, realm artifacts, the Golden Plains location, and races are included in the March Top Ten-ish.
The newsletter delves further into those artworks, offering additional lore-related information that influenced weapon and artifact design as well as promoting the Golden Plains zone’s new features, such as a bigger map size, enhanced terrain spawning, and updated grayboxes for different spots in the zone. The Vitality stat and how it influences weapon damage, weapon deflection, and the Fortitude resource are all covered in depth in the newsletter. In the video below, there’s lots to read or watch.
Camelot Unchained, which was first Kickstarted in 2013, has received criticism over the years due to delays, the formation of a second studio, the announcement of a second game employing CU’s custom-built engine, and delayed refunds, as MMORPG veterans will remember. In 2018, the game reached its “beta one” phase, with testing capable of simultaneously placing 3000 people and bots on the battlefield. The firm claims it is still paying refunds and working on both games as of 2021, however it does not respond to requests for interviews with the press.