Dinoland is a MOBA-inspired game with real world elements. Players build their own custom heroes and journey through a “Dinoland” that includes many other players, AI controlled enemies, and the occasional boss battle. Dinorld has unique gameplay mechanics like capturing points to turn your foes into allies or using meteors as obstacles in order to protect yourself from enemy attacks.
The “dinoland nft” is a mobile game that has been developed by GamersHeroes. This review will discuss the gameplay, graphics, and overall rating of this app.
20 percent in total
20%
With its flawed physics engine, Dinoland’s billiards premise gets wasted. The game is almost unplayable, making even the most basic shots a big challenge.
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What happens when you mix the two? Billiards are a lot of fun, and dinosaurs are a lot of fun. Canmaru and RealBlocks’ Dinoland, a casual game in which players throw items about with their reptilian buddies, brings this unexpected coupling to life. Is this a perfect match, or should some items never be combined?
Review of Dinoland
You’d assume that a casual billiards game would concentrate only on the action, yet Dinoland begins with a short tale. Tino, Tree, and Carney stumble uncover a big egg in the woods a long time ago (when dinosaurs controlled the Earth). They aren’t ones to leave sleeping eggs alone, so they go on a quest to find out who has taken the mystery egg. There’s no need to be concerned; apart from the opening and accompanying stills, this is never mentioned again.
These three heroes must instead utilize their abilities to complete 100 distinct courses. The purpose of the game is to put the target ball into the pocket, which is loosely based on the principles of billiards. What’s the catch? The balls are the dinosaurs themselves; they can all transform into a spherical version of themselves. The more the power on the meter, the further each of these dinosaurs rolls, similar to a golf game.
Doesn’t it seem to be straightforward? Dinoland’s physics engine, on the other hand, isn’t up to the task. You’d think that a game based on items bouncing off of one other would have this down to a science, yet the execution here is far from perfect.
As though each level were coated in sand, each shot soon loses momentum. As a consequence, judging any shots might be difficult. Something you expect to line up and function simply does not, and no amount of mental gymnastics will erase the reality that things are wrong on a basic level.
There’s no need to be concerned, however; the game’s architecture allows for as much flexibility as possible. Additional awards are available for completing a course in a certain number of rounds or obtaining all of the food items in a course, however sheer force is also an option. Simply said, there isn’t enough difficulty, and that makes the entire thing seem meaningless.
To make matters worse, there isn’t much diversity in the game. The three playable characters have various powers, although the game is a bit of a grind at the end. The general concepts of several of the levels are similar, blending everything together.
With its flawed physics engine, Dinoland’s billiards premise gets wasted. The game is almost unplayable, making even the most basic shots a big challenge.
Dinoland was reviewed on a personal computer. The game was downloaded from the internet.
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What happens when you mix the two? Billiards are a lot of fun, and dinosaurs are a lot of fun. Canmaru and RealBlocks’ Dinoland, a casual game in which players throw items about with their reptilian buddies, brings this unexpected coupling to life. Is this a perfect match, or should some items never be combined?
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