Elder Scrolls Online originally launched in April 2016 as a subscription-based AAA-experience with free-to-play options. Since then, the game has added various updates and tweaks, including the expansion, The Elder Scrolls Online: Tamriel Unlimited, and a Nintendo Switch port. With The Elder Scrolls Online’s (Waking) Flame, the developers have been working hard to improve the game, smartening up features, and adding new content. After the game’s latest expansion, some upgrades are inbound for the PC, PlayStation 4, and Xbox One versions.

Today, ZeniMax Online Studios is proud to announce that The Elder Scrolls Online is receiving an update this August called The Waking Flame. This update will bring new features to the game including the introduction of level-scaling for max-level players and the addition of the Dragonsoul Arena PvP mode. In addition, the console client will see a number of improvements, including the ability to choose if you want a higher frame rate or lower latency.

Elder Scrolls Online’s Waking Flame will be accompanied by technical upgrades for console and PC, but an interview conducted by Game Director Matt Firor says the game will also see “technical improvements for the PC/Mac.” Firor says that the first thing that needed to be improved upon was the performance overall. “We always knew that we had a ways to go when it came to performance on PC and Mac, and we’ve been working on it for a long time,” he said. “The first thing we did was try to get the framerate up, and then as we did that we were able to do other things and then add more rendering systems.”. Read more about elder scrolls online ps5 and let us know what you think.


Waking Flame and its accompanying patch for Elder Scrolls Online are much more than simply dungeon DLC, as ZeniMax Online Studios explains in a new dev blog today: The additional material is essential, but the graphics enhancements for Xbox Series X|S and PlayStation 5 gamers are just as important.

ESO Console Enhanced gets an improved HDR implementation with a new hue-preserving mode that “very closely matches the look of ESO in SDR while taking advantage of the increased range,” as well as dynamic resolution scaling that “steps resolutions up and down based on performance metrics,” according to Lead Graphics Engineer Alex Tardif.

You, too, have something to look forward to if you’re a PC gamer.

“With the release of ESO on the next generation consoles, we were able to enhance our render threading and reach 60 frames per second in our performance settings. We’re bringing our console render multithreading to PC with the Waking Flame DLC through a new opt-in beta option. This option is designed to enhance your frame rate for those of you who are CPU restricted when playing ESO (which is the vast majority of you). When it’s ready, please give it a try and let us know what you think, as well as any problems you run into, particularly if you use add-ons. Given the massive number of ESO add-ons available for PC, it’s impossible to say how well this option will perform out of the box with any conceivable combination of add-ons.”

Waking Flame will be available for PC, Mac, and Stadia on August 23rd, and for consoles on August 31st.


Frequently Asked Questions

How do you get the waking flame in ESO?

The waking flame is a quest that you can start in the game.

Do I get flames of ambition with ESO plus?

Yes, you will get the flames of ambition with ESO plus.

How do I get ESO console enhanced?

To get ESO console enhanced, you need to purchase the game on PC and then use the Steam client to download it to your PS4.

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